Featured Work
Selected solo & collaborative projects showcasing my skill set.


Proxima is a solo-developed sci-fi exploration game built in Unreal Engine 5. A vastly expanded re-imagining of my Gnomon Best of Term-winning project, the game blends high-fidelity environment art with robust gameplay systems, challenging players to outsmart an alien entity in a dynamic space laboratory.
My Experience
Professional work history.
Spuree
March 2025 - Present
Unreal Generalist
Currently working full-time at Spuree as an Unreal Generalist on The Magic Tree House and unannounced projects. My role spans the entire Unreal Engine 5 pipeline: I contribute high-fidelity art assets, develop procedural tools and shaders, and manage complex scene assemblies - acting as the core bridge between the art and programming teams.
Brinx.TV
Dec 2023 - Jan 2025
Unreal Team Lead
Initially contracted to establish a core 3D pipeline for Brinx.TV, I transitioned into a year-long role leading a team of Unreal artists. Our work spanned the full production spectrum; from engineering dynamic, live-controllable Unreal Engine stages for real-time broadcast, to crafting cinematic-quality offline renders utilized across television, websites, advertisements, and brand deals.
About Me

I am a Gameplay Designer and Technical Artist specializing in Unreal Engine, holding a BFA in Games from the Gnomon School of Visual Effects, Games & Animation. My work bridges the gap between complex tech and high-fidelity art. While my core focus lies in systemic gameplay design and technical pipelines, I have cultivated a robust skillset across the entire 3D pipeline - including environment creation, prop modeling, lighting, UI, and sound design.
A lifelong creative, my passions extend beyond 3D art into graphic illustration, music production, and writing. My ultimate goal is to leverage this multi-disciplinary background to build immersive, highly interactive worlds and unforgettable player experiences.
Skills
Software & Tools
-
Unreal Engine 4/5
-
Blueprints
-
PCG
-
Autodesk Maya
-
Blender
-
Substance Designer
-
Substance Painter
-
Adobe Photoshop
-
Adobe After Effects
-
Houdini
-
Gaea
-
zBrush
-
SpeedTree
-
Stype
Programming
-
Tool Creation
-
UI Creation
-
Gameplay Systems
-
Iterative Prototyping
-
Debugging
Production
-
Modeling
-
Sculpting
-
Texturing & Shading
-
Environment Art
-
Level Design
-
Game Cinematics
-
Procedural Workflows
-
Foliage Creation
Education
Gnomon
School of Games, VFX & Animation
2019 - 2022
-
BFA in Digital Production
-
Games Track
-
Focus on Gameplay Design & Technical Art
Achievements
Best of Term
Gnomon School of VFX
Was awarded Best of Term award for the Fall 2022 quarter in the category of 'Games - Gameplay'
Gnomon awards Best of Term for exceptional student work every term. This award was won for my Subject 11 project.
Best of Term
Gnomon School of VFX
Was awarded Best of Term award for the Winter 2022 quarter in the category of 'Games - Development'
Gnomon awards Best of Term for exceptional student work every term. This award was won for my "Forest" project, which I am currently re-imagining as a new project titled Scavenger
Alumni Panel
Gnomon School of VFX
Was invited back to Gnomon in March of 2023 to speak on an alumni panel about my artistic journey and work in games.
Gnomon invited back a small group of graduates they deemed exceptional examples to share their stories.



