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Caleb Moore

Gameplay Engineer and Technical Artist for Games

PROJECTS

Below, you can find a display of projects I either created or worked on. Click the 'breakdown' buttons to view a detailed summary of the work.

Original Concept / Solo Project

SUBJECT 11

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Subject 11 is a short horror game experience. The player explores a sci-fi space laboratory while an alien subject breaks loose.

The game won Gnomon's Fall 2022 Best of Term for Gameplay.


I was responsible for:
 

  • Gameplay design & systems

  • Character models & design

  • Environment art & design

  • Prop art & design

  • UI art, design & functionality

  • SFX & music

Original Concept / Solo Project

THE FOREST

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The Forest is a top down game focused on exploration and building. The player follows the advice of a slime ball named 'Gooblin' to build a base and survive the wilderness.

The game won Gnomon's Winter 2022 Best of Term for Development in games.


I was responsible for:
 

  • Gameplay design & systems

  • Character models & design

  • Environment art & design

  • Prop art & design

  • UI art, design & functionality

  • SFX & music

Concept by Disney / Solo Project

ATLANTIS

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This project was an attempt to recreate concept art of the Throne Room in Disney's Atlantis, but reimagined in 3D.

In contrast to my tech oriented projects, this was a practice in artistic skills over gameplay- to keep those skills sharp.


I was responsible for:
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  • Environment & prop Modeling

  • Foliage creation in SpeedTree

  • Texturing in Substance Suite

  • Shader setup in Unreal

  • Lighting & FX

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Concept by Gramps Chen / Group Project

GRAMPS' GUN RANGE

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Gramps' Gun Range is a gameplay feature demo that drops the player in a sci-fi gun range, where they can play with standard shooter concepts.

 

I was brought onto the project after environment, FX and  gameplay animation work were completed in order to make it a playable experience.

I was responsible for:

 

  • Main menu UI

  • Pause menu UI

  • In-game diegetic menu UI

  • SFX design & implementation

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Concept by Square Enix / Solo Work

TRAVERSE TOWN

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Traverse Town is an ongoing mod project for Kingdom Hearts 3, utilizing the skills and tools I've picked up across my professional and educational endeavors.

 

As the game was made in Unreal Engine, I've been able to hook into the base game and inject new, original assets created from scratch. Through this process, I've created and added an entirely new map not present in the original game, recreating a location from prior games- but modernized to current standards. 

 

I was responsible for:
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  • Environment creation

  • Modeling and texturing

  • Shader setup

  • Custom gameplay feature creation

  • Reverse engineering and utilizing workflows/tools used in Kingdom Hearts 3's creation, for my own use

  • Seamless integration of my assets into the game experience

Original Concept / Solo Project

NIGHT POOL

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Night pool is an original environment, created in Unreal Engine for my Game Creation 1 class at Gnomon School of VFX.

This project was solely focused on environment, prop and shader creation, as an exercise in the artistic side of game creation as opposed to gameplay.


I was responsible for:​​

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  • Concept

  • Environment & prop modeling

  • Foliage creation

  • Texturing in Substance Suite

  • Shader setup in Unreal

  • Lighting & FX

ABOUT ME

I'm a recent graduate of Gnomon School of VFX, Games and Animation in Los Angeles, CA.

At Gnomon, I got a BFA studying in the games track- primarily focusing on Gameplay Engineering and Technical Art in Unreal Engine. Outside of those two specialties, I built a strong skillset for all things regarding the 3D pipeline, particularly environment, prop, lighting, sound and UI design.

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I've had a focus on all things creative my entire life, not limited to 3D art. I have a love of graphic illustration & design, music & audio creation, and writing. My goal is to use my wide creative and technical skillsets in order to craft innovative, exciting worlds for players to experience in games.

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SKILLS

Software & Tools

Programming

Production

- Unreal Engine 4/5

- Blueprints

- Autodesk Maya

- Blender

- Substance Designer

- Substance Painter

- Adobe Photoshop

- Adobe After Effects

- Houdini

- Gaea

- zBrush

- SpeedTree

- Tool Creation

- UI Creation

- Gameplay Systems

- Iterative Prototyping

- Debugging

- Modeling

- Sculpting

- Texturing & Shading

- Environment Art

- Level Design

- Game Cinematics

- Procedural Workflows

- Foliage Creation

EDUCATION

Gnomon

School of Games, VFX & Animation

2019 - 2022

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  • BFA in Digital Production

  • Games Track

  • Focus on Gameplay Engineering & Tech Art

ACHIEVEMENTS

Best of Term

Gnomon School of VFX

Was awarded Best of Term award for the Fall 2022 quarter in the category of 'Games - Gameplay'

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Gnomon awards Best of Term for exceptional student work every term. This award was won for my Subject 11 project.

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Project breakdown here

Best of Term

Gnomon School of VFX

Was awarded Best of Term award for the Winter 2022 quarter in the category of 'Games - Development'

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Gnomon awards Best of Term for exceptional student work every term. This award was won for my Forest project.

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Project breakdown here

Alumni Panel

Gnomon School of VFX

Was invited back to Gnomon in March of 2023 to speak on an alumni panel about my artistic journey and work in games.

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Gnomon invited back a small group of graduates they deemed exceptional examples to share their stories.

 

Watch the panel here

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LET'S CONNECT!

Feel free to message me on LinkedIn, shoot me an email at caleb.moore.us@gmail.com or submit a form below!

Thanks for submitting!

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