
COMPLIANCE
Last Updated /
2026
Solo Project /
Original Concept
Overview
About this project
Compliance is a multiplayer, first-person cosmic horror game that blends procedural exploration, light immersive sim mechanics, and survival driven by teamwork.
Set within the same retro-futuristic universe as my game Proxima, you play as an expendable security contractor deployed to isolated corporate facilities across our solar system. Your crew (up to 4 players) is tasked with surviving 7-night contracts by completing tasks while strictly obeying a unique set of bizarre safety rules for each mission. These randomized rule lists are essential to evade hostile interdimensional anomalies plaguing humanity in the fallout of the Proxima Incident.
The game emphasizes grounded first-person movement and action, networked physics, survival horror mechanics, and immersive world interaction. The goal is to combine the interactive, free-form systems and deep worldbuilding of an immersive sim, the dread and tension of survival horror, and the chaotic teamwork and silliness of co-op "friendslop" horror games. Each contract challenges players to adapt to localized threats across each procedurally generated location.
Summary
Responsible for
All aspects, including:
― Gameplay Design & Systems
― Character Models & Design
― Rigging & Animation
― Environment Art & Design
― Prop Art & Design
― UI Art, Design & Functionality
― VFX Design & Implementation
― SFX & Music
Breakdown
A deeper look at the work put in to Compliance
Compliance is a very early work in progress and a shorter-term, smaller-scale project developed alongside Proxima. This page serves as a live showcase of ongoing development.
Gameplay Systems & Scripting
Highlights from gameplay development so far.
Art & Assets
Highlights from visual development so far.
Gallery
Hi-res in-game screenshots.







