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Unreal Team Lead / Dec. 2023-Present

BRINX.TV

Software used at Brinx:

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At Brinx.TV, I helped establish a 3D/Virtual pipeline for the sports and entertainment broadcasting platform. Under my leadership, my team used Unreal Engine 5 and a suite of 3D software to create pre-rendered cinematics, LED volume and live AR content for broadcasts and live events.

I was responsible for:
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  • Team management; overseeing and assigning team tasks, organizing time cards and schedules, intercompany communications on projects, file management, compiling final deliverables, and more.

  • Client work; worked with company clients to help my team reach satisfactory results in brand partnerships and advertisements, iterating to meet client needs in visuals across Brinx.TV content. Clients included Purple Mattress, Adidas, NFL Hall of Fame, Moon Pie, Aletha Health and more

  • Scripting; using Blueprint and C++ in Unreal Engine, I handled all scripting for the team's projects- for both offline and real-time content. This ranged from procedural asset creation tools, to real-time scene controls and more.

  • Cinematics & sequences; created real-time and pre-rendered cinematics and sequences for on-air programming, advertisements, educational content and live events. For live events that used AR or LED volumes, I handled all real-time controls for playing, customizing and controlling sequences through Stype and Unreal Engine.​

  • Asset creation; contributed 3D & 2D art assets across all team projects, including: environment art, prop art, character models & rigs, animation, motion graphics, graphic design, audio design, and VFX.

  • LinkedIn

© 2025 Caleb Moore

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