
BRINX.TV
December 2023 - January 2025
Unreal Lead
Overview
About this project
Initially contracted to establish a core 3D pipeline for Brinx.TV, I transitioned into a year-long role leading a team of Unreal artists.
Our work spanned the full production spectrum; from engineering dynamic, live-controllable Unreal Engine stages for real-time broadcast, to crafting cinematic-quality offline renders utilized across television, websites, advertisements, and brand deals.
My Role
Responsibilities
― Pipeline & team leadership; established the core 3D pipeline from the ground up, directed a team of artists, and managed cross-departmental communication to align technical execution with broadcast goals.
― Client-side interaction; led meetings directly with clients for project pitches, guided iterative revision cycles, and managed the handover of final deliverables to ensure creative and technical expectations were exceeded.
― Cinematics & shot creation; directed camera framing, lighting, and camera animation for final renders, seamlessly integrating character animations and visual state logic into polished live broadcast sequences.
― Dynamic systems & live logic; engineered interactive Blueprint systems, live-data integrations, and custom controls, allowing stages and backgrounds to be manipulated dynamically during live television broadcasts.
― Asset creation & environment design; modeled, textured, and optimized diverse, high-fidelity 3D environments and props across a wide range of styles for real-time rendering.
― Infrastructure & version control; set up and managed Perforce servers, Unreal projects and file management, and overall IT infrastructure to support the 3D department.