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BRINX.TV

December 2023 - January 2025

Unreal Lead

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Overview

About this project

Initially contracted to establish a core 3D pipeline for Brinx.TV, I transitioned into a year-long role leading a team of Unreal artists.

Our work spanned the full production spectrum; from engineering dynamic, live-controllable Unreal Engine stages for real-time broadcast, to crafting cinematic-quality offline renders utilized across television, websites, advertisements, and brand deals.

My Role

Responsibilities

Pipeline & team leadership; established the core 3D pipeline from the ground up, directed a team of artists, and managed cross-departmental communication to align technical execution with broadcast goals.
Client-side interaction; led meetings directly with clients for project pitches, guided iterative revision cycles, and managed the handover of final deliverables to ensure creative and technical expectations were exceeded.
Cinematics & shot creation; directed camera framing, lighting, and camera animation for final renders, seamlessly integrating character animations and visual state logic into polished live broadcast sequences.
Dynamic systems & live logic; engineered interactive Blueprint systems, live-data integrations, and custom controls, allowing stages and backgrounds to be manipulated dynamically during live television broadcasts.
Asset creation & environment design; modeled, textured, and optimized diverse, high-fidelity 3D environments and props across a wide range of styles for real-time rendering.
Infrastructure & version control; set up and managed Perforce servers, Unreal projects and file management, and overall IT infrastructure to support the 3D department.

Work

Highlights from my work at Brinx.TV

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HIT LIKE A GIRL,
FIGHT LIKE A CHAMPION

Unified super featherweight championship event, ending in the main event fight - Alycia Baumgardner vs Delfine Persoon

The Challenge

For the 2024 unified super featherweight championship, Brinx.TV produced a groundbreaking broadcast experience. As Unreal Lead, I directed our team in developing multiple virtual environments for one of the world's largest LED Volumes at Trilith Studios in Fayetteville, Georgia.

The event was filmed on a physical stage seamlessly integrated with the volume to create an immersive, larger-than-life broadcast. Because the broadcast transitioned dynamically between several bespoke sets, I engineered the environments for peak performance and high-fidelity viewing—both for the live, up-close audience and the viewers at home. To support this, I developed live control systems that enabled smooth cinematic transitions and real-time manipulation of dynamic elements.

During the live broadcast, I operated the Unreal project and volume in tandem with the Trilith staff. By managing technical cues, triggering sound effects, and executing on-the-fly adjustments, I ensured a flawless, uninterrupted show.

Watch the main event here!

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© 2026 Caleb Moore

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